There's an achievement for trapping Father Elijah in the vault, but he has a knack for seeing right through stealth regardless of your preparations. Other guides suggest you should be able to just sprint for the compartment in the SE corner of the room, but every time I've tried, he detects me and the blue force fields come back up just before I'd make it through the door.
Question New Vegas: Dead Money Crashes (self.Fallout) submitted 2 years ago by The1Chaz I'm a ways into the Dead Money DLC and just got to the point where all 3 companions are at the fountain. Dead Money was released on December 21, 2010 on Xbox 360 as exclusive downloadable content. It remained available only to Xbox 360 users for three months, before being released on PC and PS3 on February 22, 2011. It costs $9.99. It is bundled with the Fallout: New Vegas Ultimate Edition, released on February 7, 2012 for all platforms.
How do I trap Father Elijah in the vault?
Steven M. Vascellaro10.9k2121 gold badges7575 silver badges164164 bronze badges
jsnlxndrlvjsnlxndrlv4,06688 gold badges3535 silver badges5959 bronze badges
4 Answers
It's tricky to do, and he does tend to find you if you get too far away from the vault before he arrives, but it's doable:
[Elijah] becomes instantly aware if the Courier steps near either of the two forcefield barriers nearest the elevator, even if the Courier has 100 Sneak and is using a Stealth Boy.
In order to sneak past Elijah and seal him in the vault, resulting in the Safety Deposit Box achievement, simply leave the vault when Elijah comes down and remain Hidden outside the blue forcefield barriers. When Elijah triggers the trap that seals him in the vault, he will realize you've tricked him and activate your collar.
agent86agent86109k7676 gold badges371371 silver badges550550 bronze badges
I found it easier than it sound.
As soon as you persuade him to come down in the vault, start running your way back to the elevator. You have to follow your steps back, since the direct way is closed by blue barriers.
In the meanwhile Elijah will walk to the vault door. He will find out that you are not there, and start talking. You have all the time to reach the elevator and find out that is closed.
You must wait until Elijah finish his talk and your collar start beeping to take the elevator. As soon as you take the elevator the achievement should unlock.
LorenzoLorenzo
It is very important to follow the proper dialog tree with him otherwise he will attack you and won't go anywhere past vault's door.
Choose any of the following paths, but only one:
- Unless you come down here, I'll destroy the vault, everything in it
- I'm not interested in the vault, I only want to leave.
- Then I'll find a way to unlock the secrets of this vault, take them for myself.
- If you want me to wait, I'll cooperate. The Sierra Madre doesn't matter to me.
After he says he will come down, just go out the vault to the left and crouch. Although it will say you are Detected, he will pass and continue towards vault's door. Now just make a run for the exit.
GENiEBENGENiEBEN
Just use a stealth boy and legit to the left and all the way round. the holos will 'see' you briefly but so long as the turrets don't your fine.when you get to the elevator its all over =)
GunjiOtakuGunjiOtaku
protected by StudokuJun 13 '15 at 11:23
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Posted by<kick Buddy Chicken>2 years ago
Archived
Original written by Ben Richardson at GameFront.
So many skills, so few skill points. Fallout: New Vegas is all about hard choices, and the distribution of skill points when you level up is certainly one of them.
Thankfully, there are a number of skill books scattered around the game world, which you can use to pump up previously neglected stats. Look below for our complete list, organized by book.
Tales of a Junktown Jerky Vendor (Barter)
> Vault 22 – Pest Control: head north of the steps from the elevator, into the lab room. On the table with bubbling vials.
> Allied Technologies Offices: In the room to the west of the entrance room, in the Southwest Corner.
> Cap Counterfeiting Shack: On the suitcase by the bed, in the back room of the cellar.
> Primm: Inside the Bison Steve Casino, on the floor behind the gift shop counter.
> Marked Men Supply Outpost Basement (Lonesome Road): On a counter, next to a big pile of gorey human remains.
> Salida del Sol (Dead Money): On a wooden shelf, under the Sierra Madre Host Services Network terminal.
> REPCONN HQ: Inside the locked shipping room with the collapse ceiling. On top of a safe on the floor, in the corner.
> REPCONN HQ: On the second floor, in the northeast server room, on the table with the terminal in the far corner.
> Hidden Valley: In the white plastic bin by the desk in Schuler’s office, in Bunker L1.
> Old Nuclear Test Site: On the small table opposite the entrance, inside the irradiated shack.
> Hopeville Missile Base HQ (Lonesome Road): On the bottom rung of a wooden shelf to the right of the entrance, under a burned book.
Duck and Cover! (Explosives)
> Nellis AFB: Inside Mother Pearl’s barracks, on the bookshelf.
> Sloan: Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.
> Mojave Outpost: Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter.
> Ranger Station Foxtrot: Inside the tent.
> Collapsed Overpass Tunnel (Lonesome Road): Inside a metal box with a teddy bear, next to a toolbox.
> Salida del Sol (Dead Money): Under a bed in Dean Domino's room. * Please note: As the GECK shows it is stuck between the bed and some debris, the book may not be reachable.*
> Gomorrah: In the Zoara Club, on the first low bookshelf, to the left of Big Sal’s office.
> Raul’s Shack: IN the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance.
> Vault 34: On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.
> Nevada Highway Patrol Station: In the first room you come to after the entrance, on a desk near the door that leads to the cells.
> Hopeville Armory (Lonesome Road): Under a metal desk with a typewriter on it, by a single bed.
> Sierra Madre Casino (Dead Money): On the floor behind the hologram cashier's desk.
Tumblers Today (Lockpick)
> Silver Peak Mine: Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance.
> Bitter Springs Recreation Area: Inside the office shack to the west, on the desk in the smaller of the two rooms.
> The Prospector’s Den: Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner.
> Wolfhorn Ranch: Inside the farmhouse, under the door-less refrigerator.
> Hopeville Men's Barracks (Lonesome Road): Under an upturned wooden crate in the restroom.
> Sierra Madre Casino (Dead Money): On top of a metal tool cabinet, in one of the the third-floor offices with an Mk I Auto-Doc.
> Follower’s Safehouse: On the bedside table shelf, in the second room.
> Mesquite Mountains Crater: Inside Hell’s Motel, below the globe with the hat on it, on the table with the Repair Kit and Radio.
> HELIOS One: On the bed with the pillow, in the room with the Holotape password, on the very top floor — cross the planks to get there.
> Novac: In the middle of the queen-sized bed, inside Ranger Andy’s motel bungalow.
> Buried Buildings (Lonesome Road): Under a static hotel desk, next to a queen bed.
> Villa Clinic Basement (Dead Money): On a metal tool cabinet, next to a workbench.
Grognak the Barbarian (Melee Weapons)
> Jacobstown: On the floor next to the cooker, inside the eastern bungalow, near the pond.
> Cannibal Johnson’s Cave: On the sleeping mattress near the ham radio, close to the campfire.
> Hidden Supply Cave: On one of the cave’s large metal crates.
> Cottonwood Cave: Inside the Headquarters building, on the upper floor, on the bedside table’s shelf.
> Hopeville Women's Barracks (Lonesome Road): On a wooden end table in the restroom, under a burned book.
> Villa Police Station Basement (Dead Money): On the floor next to some filing cabinets, in one of the storage rooms.
> Nellis Air Force Base: Inside Loyal’s workshop shed, on the long metal counter.
> Sloan: Inside the barracks, on the shelf between the Dino Toy and the Radio.
> Southern Nevada Wind Farm: Inside the shack, on the table with the clipboard.
> Abandoned BoS Bunker: On the metal sill, opposite the Reloading Bench, inside the office area.
> Hopeville Missile Silo (Lonesome Road): Near an overturned metal desk and a large metal plank.
> Puesta del Sol Switching Station (Dead Money): On the floor next to a corpse and a Sierra Madre Audio Subsystem terminal.
Big Book of Science (Science)
> Brewer’s Beer Bootlegging: In the basement of the shack, on the table with the chemistry equipment.
> REPCONN Headquarters: Inside the HQ, on a shelf in the Gift Shop store-room.
> Nipton: On the mayor’s desk, on the top floor of the town hall.
> Camp Forlorn Hope: Inside Major Polati’s tent, on the desk in the far right corner.
> Ashton Missile Silo (Lonesome Road): In a corner, on a rubble pile next to burning debris.
> Y-0 Research Center (Old World Blues): On the ground next to a skeleton and a duffle bag.
> Sierra Madre Casino Executive Suites (Dead Money): On a wooden bookcase in a lounge room, among many pre-war books.
> NCR Sharecropper Farms: In the ranch house near the four fertilizer hoppers, by the corner desk.
> Vault 3: On the low bookcase, inside the executive dorm.
> Goodsprings: Under a book in the low bookcase, inside the ranch house just east of the schoolhouse.
> Camp Searchlight: In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves.
> Sunstone Tower (Lonesome Road): On a wooden shelf at the end of a hallway, among debris and abandoned couches. * Please note: As the GECK shows the shelf is turned away from the player and flush against the wall, the book may not be reachable.*
> X-13 Testing Facility (Old World Blues): On the ground next to the mannequins displaying stealth armor.
> Puesta del Sol Switching Station (Dead Money): On the edge of the utility catwalk platform.
Lying, Congressional Style (Speech)
> Brooks Tumbleweed Ranch: On an open locker shelf, in the upstairs room with the chessboard.
> Cerulean Robotics: On the floor among the desks in the office.
> NCR Correctional Facility: In the Administration Building, on the desk in the darkened room opposite Eddie’s room.
> Lucky Jim Mine: Inside the shack, below the Varmint rifle, to the right of the empty fridges.
> The Divide (Lonesome Road): In an open-air destroyed office, on the floor between a metal desk and some filing cabinets.
> The Tampico (Dead Money): On a metal shelf next to a blocked-off door.
> Scavenger Platform: On the Northern Platform section, among the other books by the fallen metal shelf.
> Lone Wolf Radio: Inside the radio trailer, near the Scrap Electronics and mattress.
> Mesquite Mountains Campsite: Inside the westernmost tent, behind the rolled-up bedding.
> Matthews Animal Husbandry Farm: Top balcony of the northern barn, near the barrel.
> Waste Disposal Station (Lonesome Road): Among the many radioactive barrels, next to a skeleton resting on top of one.
Pugilism Illustrated (Unarmed)
> The Tops Casino: On a small table near the pool tables, in the Presidential Suite.
> Fisherman’s Pride Shack: On the bedside table inside the shack.
> Nipton Road Rest-stop: Inside the store marked “Lester,” on one of the wooden bookcase shelves.
> Vault 11: Inside the living quarters, in Female Dorm #1, by the fallen dresser.
> Wastewater Treatment Plant (Lonesome Road): In a corner, behind several rusted lockers by a blocked door.
> Sierra Madre (Dead Money): On the ground, next to the fountain.
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